If you want to make a normal bounty last as long as possible, you have to take advantage of when there are no timers in the mission. The timer ends when you deliver the bounty target to the prison wagon or sheriff by entering the yellow area or dropping the target there. For legendary bounties, the timer starts approximately when you gain control of your character after the initial cutscene. For normal missions, the clock starts ticking approximately when you get the "Capture X dead or alive" title on your screen after accepting at the bounty board. The actual timer is hidden to the player, which means you have to track the mission time yourself. There are often several visible in-game timers, but none of them are related to the actual mission timer that decides your reward. Time multiplier (exactly the same for normal and legendary bounties) Missionĭifficulty multiplier (number of stars) Difficulty
#How much is dog the bounty hunter worth full#
For multiple target legendary bounties, I'm not sure - but you may get the full reward as long as one of the targets are alive and 50% if all of the targets are dead. These have a 48 minute cooldown timer which starts running when you deliver the target to the yellow area in the mission. If you don't have any trouble with doing multiple target bounties and capturing the targets alive, four/six man bounties will be better for both cash and xp. However, if you kill all four targets, the effect on your xp from doing a multiple target bounty will be 0.6 (0.5*1.2). For xp, you will get a multiplier of approximately 1.2 for a four man bounty. Yes, you get a multiple target multiplier of 2 but this is for cash only and in this scenario the two multipliers null each other out (0.5*2). If you do a four man target and kill all four, you will have a total target status multiplier of 0.5 for both xp and cash. Only four and six target bounties will improve your xp (refer to the multiple target table). Multiple targets are good for cash but may hurt your xp. The total multiplier is the one you use on the base payout. For example for a four man bounty where you kill three and grab one alive, you get (1+0.5+0.5+0.5)/4 = 0.625.
I don't do a lot of them so I don't know for sure, but I added it anywayįor multiple target bounties, you have to add up the target status multiplier for every target and then divide the total by the number of targets. I originally wrote that multiple targets only affected cash payout, but it looks like you actually get about 20% extra xp for four and six man bounties. Target Count multiplier Number of targets You unlock $$ at level 5 and $$$ at level 10. You can see the tier on the poster itself at the bounty board. There's an example at the bottom of this post and another one in the comments. All of these multipliers are used on the base payout above. infamous bounties)īelow are certain multipliers depending on what type of mission it is and how long it takes you to complete the mission.
We didn't really pay attention or look into it, so can't say that for certain though.
The leader was getting significantly more than the posse members but everyone got more than they would have gotten solo. Everyone seemed to get a bonus for doing bounties in a posse compared to solo and the bonus increased the larger the posse was. I've been bounty hunting mostly solo, but I've also done a few with a friend and some random people. At the bottom there will be the time multiplier, which is the same for both bounty types.
I will go through normal bounties first and then legendary bounties after.